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Printed game-economy system

Custom Money for Board Games and Tabletop Games

Turn a game economy into a readable physical system. Custom play money can reinforce the world, speed up transactions and give players clear information about value, ownership and progression.

Create custom game money →
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Economy architecture

Design the rules before the artwork.

The denomination ladder, bank size and rate of circulation determine whether the money supports the game or slows it down.

01

Values

Choose a compact denomination set that matches the most common prices and rewards.

02

Supply

Calculate the maximum bank, player starting funds and reserve needed for the longest session.

03

Recognition

Separate values through large numerals, position, contrast and symbols—not color alone.

04

Storage

Plan how bills sort into the box, return to the bank and reset between games.

Prototype loop

Test the economy in players’ hands.

A screen mockup cannot reveal counting speed, table footprint or how often players mistake one value for another.

ROUND 01

Paper prototype

Test denomination frequency and total quantity before investing in finished artwork.

ROUND 02

Blind recognition

Ask players to identify values quickly from different seats and under normal room lighting.

ROUND 03

Full session

Record bottlenecks, shortages, excess pieces and the time required to reset the bank.

ROUND 04

Production proof

Confirm final size, trim safety, face/reverse orientation and packaging quantities.

Component specification

Make every design decision playable.

Information hierarchy

  • Large value in consistent positions
  • Unique faction or owner marks
  • Short, readable world-building text
  • Accessible grayscale contrast

Production planning

  • Finished dimensions and box fit
  • Exact count by denomination
  • Replacement and demo sets
  • Clearly fictional institutions and portraits

Related tools

Develop the physical game system.

Tabletop-game FAQ

Planning questions

Can every denomination have different artwork?

Yes. Keep value placement and core navigation consistent so visual variety never slows gameplay.

How do we calculate the number of bills?

Model the maximum simultaneous player holdings, the bank reserve and replacement inventory by denomination.

Can the design match a fictional world?

Yes. Original nations, factions, characters and institutions can make the currency part of the storytelling.